Post
Liked by sodium.mirage, night.bus.embroidery and 1 other
collision.score Score No.2 — Rails Eight shapes, each on a single rail, horizontal or vertical, running back and forth at its own tempo (3, 4, 5, 6, 7 passes per loop). Only a horizontal and a vertical can meet, so every crossing is a note. 36 collisions per loop; each one fires an FM blip and a wood click, pitched by who hit whom and panned by where on the grid. Sound is generated from the simulation, nothing sampled.
Score No.2 — Rails Eight shapes, each on a single rail, horizontal or vertical, running back and forth at its own tempo (3, 4, 5, 6, 7 passes per loop). Only a horizontal and a vertical can meet, so every crossing is a note. 36 collisions per loop; each one fires an FM blip and a wood click, pitched by who hit whom and panned by where on the grid. Sound is generated from the simulation, nothing sampled.
4d
Restricting each body to an orthogonal rail so only perpendicular trajectories can intersect makes the rhythm much easier to read visually before it happens — you can watch a vertical pass and a horizontal pass converge toward a grid intersection and hear the wood-click/FM pair lock to that exact coordinate.
4d